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dc.contributor.authorMolka-Danielsen, Judith
dc.contributor.authorPrasolova-Førland, Ekaterina
dc.contributor.authorFominykh, Mikhail
dc.contributor.authorLamb, Katherine
dc.date.accessioned2023-03-01T12:00:46Z
dc.date.available2023-03-01T12:00:46Z
dc.date.created2018-01-20T21:11:33Z
dc.date.issued2017
dc.identifier.citationNOKOBIT: Norsk konferanse for organisasjoners bruk av informasjonsteknologi. 2017, 25 (1).en_US
dc.identifier.issn1892-0748
dc.identifier.urihttps://hdl.handle.net/11250/3054950
dc.description.abstractExperiences gained through learning design projects can be used as the basis to build systematic knowledge of digitization and active leaning in higher education. One such project funded by the Norwegian Agency for Digital Learning in Higher Educations (Norgesuniversitetet) has explored the design and trialling of a new resource for Emergency Management education that is based on theories of Active Learning and applies an innovative use of virtual reality technologies (VR). The project de-velops an active learning module (ALM) in a specialized VR simulation. The ALM has the learning objective to aid Emergency Management and Health professional students in the training of communi-cations in management during a crisis situation. The student interactions in the virtual reality simulat-ed ALM are active learning, because they are required to make real-time decisions while (1) interact-ing with the simulated environment and (2) they are communicating with colleagues within profession and across professions. This paper is based on observed and collected data from two days of trials using the ALM, with non-professional students in April 2016 and with Emergency Management and Health professional students in March 2017. The purpose of this paper is not to report on the learning outcomes for the students participating in these particular trials. Rather, based on the experiences of the trial-runs, the educational module (ALM) designers will reflect on the educational challenges within the thematic area. We will describe and discuss the elements of the active learning design such as the learning activities, the assessment forms, and the organizational implementation within the thematic educational programs. We will discuss how technology plays a role in achieving or hindering active learning objectives. Finally, we will reflect on how future designs of ALM can be further devel-oped to better meet the learning needs of the primary target learning group. Keywords: active learning, virtual reality, emergency management trainingen_US
dc.language.isoengen_US
dc.relation.urihttps://ojs.bibsys.no/index.php/Nokobit/article/view/402
dc.titleReflections on design of active learning module for training emergency management professionals in virtual realityen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber12en_US
dc.source.volume25en_US
dc.source.journalNOKOBIT: Norsk konferanse for organisasjoners bruk av informasjonsteknologien_US
dc.source.issue1en_US
dc.identifier.doi
dc.identifier.cristin1548440
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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