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dc.contributor.authorArdito, Carmelo
dc.contributor.authorDesolda, Giuseppe
dc.contributor.authorLanzilotti, Rosa
dc.contributor.authorMalizia, Alessio
dc.contributor.authorMatera, Maristella
dc.contributor.authorBuono, Paolo
dc.contributor.authorPiccinno, Antonio
dc.date.accessioned2023-10-11T06:00:34Z
dc.date.available2023-10-11T06:00:34Z
dc.date.created2021-02-10T10:47:03Z
dc.date.issued2020
dc.identifier.citationPersonal and Ubiquitous Computing. 2020, 24 (6), 781-796.en_US
dc.identifier.issn1617-4909
dc.identifier.urihttps://hdl.handle.net/11250/3095649
dc.description.abstractAutomation in computing systems has always been considered a valuable solution to unburden the user. Internet of Things (IoT) technology best suits automation in different domains, such as home automation, retail, industry, and transportation, to name but a few. While these domains are strongly characterized by implicit user interaction, more recently, automation has been adopted also for the provision of interactive and immersive experiences that actively involve the users. IoT technology thus becomes the key for Smart Interactive Experiences (SIEs), i.e., immersive automated experiences created by orchestrating different devices to enable smart environments to fluidly react to the final users’ behavior. There are domains, e.g., cultural heritage, where these systems and the SIEs can support and provide several benefits. However, experts of such domains, while intrigued by the opportunity to induce SIEs, are facing tough challenges in their everyday work activities when they are required to automate and orchestrate IoT devices without the necessary coding skills. This paper presents a design approach that tries to overcome these difficulties thanks to the adoption of ontologies for defining Event-Condition-Action rules. More specifically, the approach enables domain experts to identify and specify properties of IoT devices through a user-defined semanticsthat, being closer to the domain experts’ background, facilitates them in automating the IoT devices behavior. We also present a study comparing three different interaction paradigms conceived to support the specification of user-defined semantics through a “transparent” use of ontologies. Based on the results of this study, we work out some lessons learned on how the proposed paradigms help domain experts express their semantics, which in turn facilitates the creation of interactive applications enabling SIEs. Keywords: internet of things, smart interactive experiences, end-user development of IoT interactive systems, trigger-action, programming, ontologies, user studyen_US
dc.language.isoengen_US
dc.relation.urihttps://doi.org/10.1007/s00779-020-01457-5
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleUser-defined semantics for the design of IoT systems enabling smart interactive experiencesen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber781-796en_US
dc.source.volume24en_US
dc.source.journalPersonal and Ubiquitous Computingen_US
dc.source.issue6en_US
dc.identifier.doi10.1007/s00779-020-01457-5
dc.identifier.cristin1888394
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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