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dc.contributor.authorRasool, Jazz
dc.contributor.authorMolka-Danielsen, Judith
dc.contributor.authorSmith, Carl H.
dc.date.accessioned2023-11-08T13:02:55Z
dc.date.available2023-11-08T13:02:55Z
dc.date.created2021-01-11T11:02:34Z
dc.date.issued2021
dc.identifier.citationProceedings of the Annual Hawaii International Conference on System Sciences (HICSS). 2021, 54, 648-657.en_US
dc.identifier.issn1530-1605
dc.identifier.urihttps://hdl.handle.net/11250/3101423
dc.description.abstractTransmedia storytelling is a digital based marketing approach in present day consumer markets. Typically applied to spanning or segueing stories or experiences across media such as film, books, comics and video-games to reach broader target audiences, often triggering a narrative, into which customers can participate and co-create the narrative. Common aims at customer engagement have been through shared stories on present day social media. However, for the creative-consumer, sharing on social media falls short of fully immersive storytelling ecology. Creatives (traditional designers and consumers) would benefit through tools and processes for incrementally expanding dimensions, mediums, fidelity, and shared interactions and senses across multiple media and interactive realities. This paper presents use cases of Transreality Storyboarding Framework (TSF), a design framework that affords creation of experience spaces for consumer-product engagement. Further, we propose a TSF app, to allow non-expert designers/everyday-consumers to contribute to storytelling, participation and production of product experience spaces. Keywords: new potentials of mixed reality and its business impact, co-creation, experience space, marketing, transmedia storytelling, transreality storyboardingen_US
dc.language.isoengen_US
dc.relation.urihttp://hdl.handle.net/10125/70690
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleTransitioning from transmedia to transreality storyboarding to Improve the co-creation of the experience spaceen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber648-657en_US
dc.source.volume54en_US
dc.source.journalProceedings of the Annual Hawaii International Conference on System Sciences (HICSS)en_US
dc.identifier.cristin1868726
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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