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dc.contributor.authorMolka-Danielsen, Judith
dc.contributor.authorHadjistassou, Stella
dc.contributor.authorMessl-Egghart, Gerhilde
dc.date.accessioned2023-02-21T13:27:40Z
dc.date.available2023-02-21T13:27:40Z
dc.date.created2017-01-26T11:16:07Z
dc.date.issued2016
dc.identifier.citationMolka-Danielsen, Judith; Hadjistassou, Stella; Messl-Egghart, Gerhilde: Investigating the affective Learning in a 3D virtual learning environment : the case study of the Chatterdale mystery. In: CALL communities and culture : short papers from EUROCALL 2016, Papadima-Sophocleous, Salomi; Bradley, Linda; Thouësny, Sylvie (eds.), 319-324. Research-publishing.neten_US
dc.identifier.isbn978-1-908416-44-5
dc.identifier.urihttps://hdl.handle.net/11250/3052801
dc.description.abstractThis research is motivated by the emergence of virtual technologies and their potential as engaging pedagogical tools for facilitating comprehension, interactions and collaborations for learning; and in particular as applied to learning second languages (L2). This paper provides a descriptive analysis of a case study that examines affective learning outcomes. We present an extension of an Affective Learning Model (ALM) in light of gaming in a 3D Virtual Learning Environment (VLE) in support of an L2 course. We identify affordances while applying an example of a serious game within the selected VLE. The findings of this case investigation give evidence that the gaming activities supported affective learning outcomes. This finding aligns with prior research of the ALM. Our research is based on a set of data collected during a case study as part of Euroversity, a three-year European Commission Project (2011-2014). Keywords: virtual learning environments, OpenSim, affective model of learning, affordances, gaming.en_US
dc.language.isoengen_US
dc.relation.ispartofCALL communities and culture : short papers from EUROCALL 2016
dc.relation.urihttp://research-publishing.net/publication/chapters/978-1-908416-44-5/582.pdf
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleInvestigating the affective Learning in a 3D virtual learning environment : the case study of the Chatterdale mysteryen_US
dc.typePeer revieweden_US
dc.typeChapter
dc.description.versionpublishedVersionen_US
dc.source.pagenumber319-324en_US
dc.identifier.doi10.14705/rpnet.2016.eurocall2016.582
dc.identifier.cristin1438144
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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